EZIO MANZINI, DIS-Indaco, Politecnico di Milano | 20.
3. 2008
DESIGN FOR SOCIAL INNOVATION
Creative Communities, Collaborative Networks and Design
Observing society as a whole in all its contradictions, we see that, alongside
numerous, unfortunately extremely worrying tendencies, there are also
emerging signals that indicate the existence of promising examples of
social innovation, in particular, designing networks (creative communities1 and collaborative networks2), the
results of which can be considered positive steps towards sustainability.
(Even if, at the moment, such networks represent a minority, they are
linked to certain major current trends, such as demographic change, growing
environmental pressures, and evolution towards a knowledge-based network
society.)
The chance that these weak signals might strengthen, spread and become
part of the mainstream is, at the moment, little more than a possibility.
Its realisation will depend on several interconnected factors, one of
them being what designers will do (will be able and willing to do) to
enhance this social innovation and steer it in more sustainable directions.
What does it mean to design for the very particular kinds of social innovation
that characterize contemporary society? What does it mean to steer designing
networks in more sustainable directions? What conceptual and practical
tools are needed? To steer and help guide the new designing networks,
designers must use specific capabilities and skills. They have to be able
to recognise promising cases of social innovation, to make them more visible
and to understand them better. And, finally, they have to do their part
in making these promising cases more accessible, effective and reproducible.
1 Creative community: This refers to groups
of people who co-operatively invent, enhance and manage innovative solutions
for new ways of living. This concept has been focalised in the framework
of EMUDE research. EMUDE was a Special Support Action promoted as part
of the 6th Framework Program (priority 3-NMP) of the European Commission.
EMUDE was coordinated by INDACO, Politecnico di Milano, and was developed
by ten research centres and universities and eight European schools of
design. EMUDE ended in April 2006, but the same line of research is now
continuing in another, recently launched, European research project called
LOLA – Looking for likely alternatives, and in another global programme,
CCSL-Creative Communities Sustainable Lifestyles, promoted by the
Sustainable Lifestyle Task Force, founded by the Swedish Government
and endorsed by the United Nations Environmental Program. See also:
[ http://www.sustainable-everyday.net ].
2 Collaborative networks: These are networks
that are able to catalyze large numbers of interested people, organise
them in a peer-to-peer modality, build a common vision and a common direction,
and develop even very complex projects either on a global scale (e.g.
Wikipedia) or locally (e.g. Meet-Up, SmartMobs and the BBC
Action network). To quote the British Design Council, which refers
to such phenomena by the term “open models”, they are new forms of organisation
that do not rely “on mass participation in the creation of the service.
The boundary is blurred between the users and producers of a service.
It is effectively often impossible to differentiate between those who
are creating the service and those who are the consumers or users of the
output.”
— Ezio Manzini currently teaches at the Politecnico di
Milano, where he is the director of the Unit of Research Design and Innovation
for Sustainability and the co-ordinator of the doctoral programme in industrial
design. His recent publications include, with François Jegou, Sustainable
Everyday (Milan: Edizioni Ambiente, 2003) and, with B. D. Leong,
Design Vision: A Sustainable Way of Living in China (Ningnan,
China: Ningnan Publishing House Ltd., 2006). He is considered by many
to be one of the most important thinkers in design today.